Job Detail

Senior Researcher in Real Time 3D Character Animation

Inseriert am: 16.07.2018

SENIOR RESEARCHER IN REAL TIME 3D CHARACTER ANIMATION
JOB DESCRIPTION
Artanim is looking for a senior researcher in real time 3D character animation from motion
capture data (optical, inertial or markerless) with possible knowledge or experience in inverse
kinematics solutions, facial animation and VR/AR.
WORKING ENVIRONMENT
The position is available within the Artanim Foundation, Geneva, Switzerland. The applicant
will join a modern R&D lab equipped with cutting-edge motion capture technologies. The
foundation has many years of experience in R&D related to VR/AR, real time motion
interaction and animation, and motion capture applications from different technologies.
Artanim was founded in 2011 and is a non-profit research institution dedicated to the
promotion and development of motion capture technologies in the medical and virtual reality
fields. The offices are located in Geneva, an international city which provides an outstanding
quality of life and opportunities all around the year.
PROFILE OF THE CANDIDATE
The candidate has a proven industrial or academic track record of 3D character animation
research and development for real time applications, and has a great affinity with computer
graphics, mathematics and software development.
Duties and responsibilities:



  • The research and development of 3D character animations techniques (body, face,
    fingers, etc.), either data-driven or procedural, for VR applications.

  • Development of new projects and collaborations with other industries/research
    institutions.

  • Close collaboration with other researchers in the team.

  • Publication of research results.


Requirements:



  • A PhD degree, or a Master degree with several years of R&D in Computer Science,
    Engineering, Mathematics or equivalent.

  • A proven track record of 3D character animations research.

  • Solid software development experience.

  • Strong programming skills in C, C++ and/or C#.

  • Experience in character animation solutions in modern game engines such as Unity or
    Unreal.


Fondation Artanim 40, chemin du Grand-Puits - 1217 Meyrin Tel. +41 22 980 91 92 info@artanim.ch www.artanim.ch



  • Knowledge of optical motion capture systems and software (body, face and/or fingers
    capture), preferably Vicon is a plus.

  • Experience in the development of IK solutions is a definite plus.

  • Experience in the development of VR/AR applications is of advantage.

  • Good interpersonal communication and collaboration skills.

  • Good spoken and written English.


HOW TO APPLY
Candidates should send electronically an application with complete CV, grades, relevant
certificates, and links to relevant prior publications via email.


The compiled material should be sent in PDF format to Dr. Caecilia Charbonnier, Research
Director, caecilia.charbonnier@artanim.ch


Please feel free to get in contact in case of questions. For more information about Artanim,
please refer to www.artanim.ch


Fondation Artanim 40, chemin du Grand-Puits - 1217 Meyrin Tel. +41 22 980 91 92 info@artanim.ch www.artanim.ch

Details